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Post by Roar GM (Josh) on Mar 24, 2015 8:52:42 GMT -5
As someone who just had a 7-game advantage and lost (but would have won with a 10-game advantage had Davis and Lee been healthy), I don't know what to think. I like the idea in theory. In this scenario, the better team still won. That's what we're trying to accomplish here. I like the idea of it... but it never seems to work out like planned. I've done it both ways in re-draft leagues, and I honestly prefer no limit. Plus, the way ESPN sets up the "game limit" is not a hard limit. Once you hit that limit, it continues to count the rest of the games on that day. So if your limit is 20 games, and you hit 20 in an afternoon game, it will still count all of that day's later games. So it ends up being unbalanced anyway. I think that by setting up the IR to disallow players moving back-and-forth, we have already addressed this issue adequately. Really this issue is just inherently part of the problem with head-to-head fantasy basketball. The only real fix to this problem is to do rotisserie-style. And if I had to pick between the two, I'll still take head-to-head any day... even with its flaws. We self police it and ask that all members stick to the game limit and not go over regardless of the loophole. Obviously, it's impossible to monitor every single person, but i would hope we wouldn't need to. Even with the loophole, you wouldnt get 6, 7, 8 game differences like we do now (unless the lower team fails to hit the limit in which case makes the rule irrelevant. Even if the issue was addressed, it wasn't solved. There is a way to solve it. It's just a matter of the specifics and what we're sacrificing. And yes. H2H>>>>Roto any day of the week.
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Post by dunky69 on Mar 25, 2015 16:47:42 GMT -5
Personally I like roto. That's the fairest way to do it really. Everybody vs everybody all season. No worry about counting games.
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Post by Deleted on Mar 26, 2015 6:02:08 GMT -5
Basically the games limit goes for 6 days and you can play the amount of games of the limit minus 1 in those 6 days, and then any and all players on the last day of the matchup. So assuming the limit is low enough for most teams to hit it, the only difference left is the amount of games played on the last day of the matchup. From experience, that's usually not more than 3 games, unless it's a day with just a few games and one of the teams here has a lot of players of one NBA team.
I think there's something to say both sides, as without a games limit, you have to take into account the schedule of the players you draft/trade/sign. I believe Lebron was a lower pick in redraft leagues because of his schedule during fantasy playoffs. This adds to the strategy of our league (which I like). On the other hand, having to plan which players you roster during matchups because you can't just blindly roster everyone because of a games limit adds to the strategy too. I personally like that teams are required to make such decisions, and those that do so well have a slight edge up. The more strategy adds to the outcome of a matchup, the better for me. I think we should reward owners who take into account they need to roster bigs on the last days because they need to win Blocks/rebounds, or decide to play a lesser player with a better matchup.
A games limit can enable this, so I think it can be worthwhile to implement. Granted it needs to be implemented carefully and owners need to be informed properly, because nothing sucks more than not being able to roster any players on the last day of the week because you already hit the games limit the day before.
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Post by St. Louis GM (PC) on Apr 5, 2015 18:38:16 GMT -5
What's happening?
Any updates in the finals?
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Post by Deleted on Apr 5, 2015 20:58:27 GMT -5
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Post by St. Louis GM (PC) on Apr 5, 2015 21:32:04 GMT -5
Thanks
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